Dev log #6
-Modify new pictures
--Replaced the dungeon pictures with new ones
--Added Inn's Main Room picture
--Added Inn's Player Room Picture
-Added Dungeon Types (Opponents now Spawn in dif dungeon types)
-- 2 common enemies and 2 boss has been added.
-Added Weapon and Armor proficiency
--Every 5 levels the player will get 1 point to spend
---each point to weapons adds 2.5% to Attacks
---each point to Armors adds 1.5% to Damage Reduction
-Modify Damage Math
--Instead of Bonuses increasing weapon's base damage it increases attack damage in combat
--Weapon Damage still increases with level however it now is 1 damage per 3 level instead of 5 damage per 5 levels
--Oppoenents weapon damage now is 1 damage per 5 player levels plus the Dungeon completion bonus
--- Dungeon Completion Bounus is added per 3 dungeons
---- Health is increased by 15%
---- Damage is increased by 10%
---- Mana is increased by 1.5%
-Made a few Functions to be more modular and easier to read
-Added the Ability to interact with an encounter without moving in the dungeon
-change prices of some weapons
--Maces and Polearms increased to 20 coins
--Javalin increase to 25 coin
-minor bug fixes
Files
Get Tower of Ravendale
Tower of Ravendale
Status | On hold |
Author | MasterSolid |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, Magic, Medieval, Procedural Generation, Retro, Singleplayer, Text based |
Languages | English |
More posts
- Dev Log #11 | Jesters, Foods, and Hall Monitors: V0.04Apr 24, 2024
- Dev Log #10 | Coin Carry limit and Angry Gods, kinda: V0.03Mar 25, 2024
- Dev Log #9 | Quests Revamp and Carry Limits V0.02Mar 10, 2024
- Dev Log #8 | Conversion Finished!Feb 29, 2024
- Dev Log #7 | Converting to GodotSep 02, 2023
- Dev Log #5 | Short but neededJun 02, 2023
- Dev Log #4 | Equipment and Varied Opponents updateMay 30, 2023
- Dev log#3May 16, 2023
- Dev log#2May 15, 2023
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