Dev Log #4 | Equipment and Varied Opponents update


This Update took some time huh? Well, there was a lot of fixing to do with the new content and old.  The new weapons are all 18 coins till I able to test them all to see how balance they are atm.

Hope you enjoy the Update!

-added 15 obtainable weapons

-Modified the Undead Solider

--Gave the undead solider a Decayed version of the arming sword

-Added Prefixes to the opponents

--You need to reach level 2 to have a chance at fighting prefixed enemies

-Fixed the player using "path" in a path and causing the main screen to reprint text

-rewrote the boons system.

--should feel/look the same for the player

-Modified Opponent weapons

--undead solider and Armored Undead can now spawn with an Arming Sword or a decayed version

--Raving Mad-man can now have a Pan or a Kitchen Knife

--Undead king can now have a Claymore, Halberd, or Spontoon

--The Thief can now have a Dagger or Stiletto

-added armor segments

--armor is now separated to Head, Body, Left Arm, Right Arm, Left Leg, and Right Leg

--each piece has its own hit rate modifier and defense

---each piece adds to the total damage reduction

--not counting the 2 default "armors segments"(Bare and no armor) each segment has 4 options

-fixed an Input issue where 1 accepted term would trigger itself and another

-fixed some inputs errors with the alter

--Offer input wouldn't work due to how i have caps handled in the input system.

---Please let me know if the alter input still messes up

-When you get an input that isn't correct or invalid, the input area will flash red.

-fixed some minor bugs and visual issues

Files

Ravendale Update 4.zip 11 MB
May 30, 2023

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