Dev Log #4 | Equipment and Varied Opponents update
This Update took some time huh? Well, there was a lot of fixing to do with the new content and old. The new weapons are all 18 coins till I able to test them all to see how balance they are atm.
Hope you enjoy the Update!
-added 15 obtainable weapons
-Modified the Undead Solider
--Gave the undead solider a Decayed version of the arming sword
-Added Prefixes to the opponents
--You need to reach level 2 to have a chance at fighting prefixed enemies
-Fixed the player using "path" in a path and causing the main screen to reprint text
-rewrote the boons system.
--should feel/look the same for the player
-Modified Opponent weapons
--undead solider and Armored Undead can now spawn with an Arming Sword or a decayed version
--Raving Mad-man can now have a Pan or a Kitchen Knife
--Undead king can now have a Claymore, Halberd, or Spontoon
--The Thief can now have a Dagger or Stiletto
-added armor segments
--armor is now separated to Head, Body, Left Arm, Right Arm, Left Leg, and Right Leg
--each piece has its own hit rate modifier and defense
---each piece adds to the total damage reduction
--not counting the 2 default "armors segments"(Bare and no armor) each segment has 4 options
-fixed an Input issue where 1 accepted term would trigger itself and another
-fixed some inputs errors with the alter
--Offer input wouldn't work due to how i have caps handled in the input system.
---Please let me know if the alter input still messes up
-When you get an input that isn't correct or invalid, the input area will flash red.
-fixed some minor bugs and visual issues
Files
Get Tower of Ravendale
Tower of Ravendale
Status | On hold |
Author | MasterSolid |
Genre | Role Playing |
Tags | Dungeon Crawler, Fantasy, Magic, Medieval, Procedural Generation, Retro, Singleplayer, Text based |
Languages | English |
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